Why I built it
A practical problem turned into a working project.
I wanted to explore a small game system built around movement, grabbing, growth, and increasingly powerful abilities.
Game experiment · Live
A canvas-based monster evolution game with movement, grabbing, growth, power-ups, abilities, and boss encounters. Desktop recommended; basic touch controls are available.
Why I built it
I wanted to explore a small game system built around movement, grabbing, growth, and increasingly powerful abilities.
What it does
Built with