Game experiment · Live

The Devourer

A canvas-based monster evolution game with movement, grabbing, growth, power-ups, abilities, and boss encounters. Desktop recommended; basic touch controls are available.

Why I built it

A practical problem turned into a working project.

I wanted to explore a small game system built around movement, grabbing, growth, and increasingly powerful abilities.

What it does

  • Canvas-based movement across floors, walls, and ceilings
  • Tentacle targeting and grabbing mechanics
  • Biomass growth, additional tentacles, particles, and fleeing characters
  • Desktop controls with basic touch movement and grabbing

Built with

Technical surface